//
//  LYMessageTableViewController.swift
//  微博
//
//  Created by liuerying on 16/5/19.
//  Copyright © 2016年 liuerying. All rights reserved.
//

import UIKit

class LYMessageTableViewController: LYBaseTableViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

           visitorLoginView.updateUI("登录后，别人评论你的微博，发给你的消息，都会在这里收到通知", imageName: "visitordiscover_image_message", isHome: false)
       
        
        navigationItem.rightBarButtonItem = UIBarButtonItem( title: "show", target: self, action: #selector(LYMessageTableViewController.changeBadgeValue))
        
        tabBarItem.badgeValue = "\(10)"

        //有自定义的item
        //        setBackgroud()
        
    
    }
    
    
   @objc private func changeBadgeValue(){
    
        tabBarItem.badgeValue = nil
        tabBarItem.badgeValue = "\(rand() % 100)"
    }
    
    
    private func setBackgroud(){
    
        for subView in self.tabBarController!.tabBar.subviews {
        
            if subView.isKindOfClass(NSClassFromString("UITabBarButton")!){
            
                for v in subView.subviews{
                
                    if v.isKindOfClass(NSClassFromString("_UIBadgeView")!){
                    
                        for bgView in v.subviews{
                        
                            if bgView.isKindOfClass(NSClassFromString("_UIBadgeBackground")!){
                            
                                print(bgView,"终于找到你,还好没放弃")
                                
                                let image = UIImage(named: "main_badge")
                                
                                bgView.setValue(image, forKey: "_image")
                            }
                        }
                        
                    }
                }
                
            }
            
        }
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    // MARK: - Table view data source

    override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 0
    }

    override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return 0
    }

    /*
    override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath)

        // Configure the cell...

        return cell
    }
    */

    /*
    // Override to support conditional editing of the table view.
    override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
        if editingStyle == .Delete {
            // Delete the row from the data source
            tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
        } else if editingStyle == .Insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

}
